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Maya + Mental Ray


The final render.
Relaxxxx….

Just finished my little week-long project in Mental Ray GI. Not too polished, I know, but heck, I’m not gunning for an industry-worthy scene… not especially as I get projects like these almost every week.

Things that could use more work:

  • Windows could use some glass… hahaha.
  • Windowsill needs some tracks for the windows to slide on
  • Window frames need latches
  • Door needs a doorknob (out-of-frame, didn’t bother to finish)
  • Display cabinet needs a texture (out-of-frame)
  • Pictureframe needs a picture (again, out-of-frame)
  • Carpet needs a little thickness and sheen. Currently it’s a 2D surface with a lambert shader and a noise bumpmap. Fur would be nice =)
  • Pillows need to be smoothed down more. (Sub-D surfaces. They’re clones of each other, just tweaked to look different
  • Sofa mesh needs stitching
  • Lampshade needs more definition
  • Lamp needs a power cable
  • Side table is ugly

Some other time, eh? Meanwhile, here are other test renders:

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