Maya + Mental Ray
Just finished my little week-long project in Mental Ray GI. Not too polished, I know, but heck, I’m not gunning for an industry-worthy scene… not especially as I get projects like these almost every week.
Things that could use more work:
- Windows could use some glass… hahaha.
- Windowsill needs some tracks for the windows to slide on
- Window frames need latches
- Door needs a doorknob (out-of-frame, didn’t bother to finish)
- Display cabinet needs a texture (out-of-frame)
- Pictureframe needs a picture (again, out-of-frame)
- Carpet needs a little thickness and sheen. Currently it’s a 2D surface with a lambert shader and a noise bumpmap. Fur would be nice =)
- Pillows need to be smoothed down more. (Sub-D surfaces. They’re clones of each other, just tweaked to look different
- Sofa mesh needs stitching
- Lampshade needs more definition
- Lamp needs a power cable
- Side table is ugly
Some other time, eh? Meanwhile, here are other test renders:
Gary @ 22 Mar 2006 :: A thousand words, General, Tech, All the news that's fit to print, w00t!, CG :: No Comments »




